**燃燒戰鬥
Burning Fight** |
**密碼** |

無限接關 (Infinite Credits) |
3E789999 |

無限生命 (Infinite Lives) |
02300900 (P1)
02B00900 (P2) |

Hero's energy
(XY:the number/levels of energy bars. 01 yellow, 02 orange and 03
red energy bar) (MN:how full is the current energy bar. 80 is half
full) When they hit you your energy will decrease but after a few
seconds it will
fill again. If you don't want to see any energy at all try FF for
XY. Also try 0000 for XYMN in order to die at the first hit. |
0220XYMN (P1)
02A0XYMN (P2) |

Hero's speed
(X:0 stand still) (X:1 till D it gradually increases. 3 is normal
i think. D is super fast) (X:E and D are very slow) |
02160X00 (P1)
02960X00 (P2) |

Hero's dimensions (like sengoku 2)
(XYMN:try different values. FFFF is normal size.
Try X to be equal to Y and M equal to N for best looking results) |
0218XYMN (P1)
0298XYMN (P2) |

Change to any hero character at any time
(X:0 is Ryu, 1 is Duke and 2 is Billy. Yes you can change even while
playing and yes this does mean that both players can have the same
character) |
021E000X (P1)
029E000X (P2) |

Hero's color
(XY:try different values) |
0227XY00 (P1)
02A7XY00 (P2) |

Hero's type of jump
(X:1 till F. Some of these jumps can prove really useful at avoiding
enemies) |
02260X00 (P1)
02A60X00 (P2) |

Time code
(XY:sec) (MN:msec) |
D0002XYMN |

Score code
(XYMN: X*1 million + Y*100.000 + M*10.000 + N*1000 to your score) |
C0004XYMN (P1)
C000CXYMN (P2) |

Score code
(KL: K*100 + L*10 to your score) |
C0006KL00 (P1)
C000EKL00 (P2) |